The IN-DIGIT project has developed two digital escape-game experiences that help trainers, educators, youth workers, and adult learners explore the principles of inclusive and responsible digitalisation through immersive storytelling, problem-solving, and collaborative decision-making.
Both games can be played independently or as complementary learning experiences. While The Clockwork City focuses on practical challenges in contemporary digital systems, The Time-Travelling Hackers explores how the foundations of responsible digitalisation have evolved across history and continue to shape the future.
In a futuristic city governed by automated systems, critical services begin to fail. Players must investigate each district, uncover the causes of these failures, and restore the systems before the city collapses.
Through a series of interconnected challenges, participants learn how digital systems can unintentionally reinforce bias, exclusion, and harm when they are not designed responsibly. The game explores four principles of responsible digitalisation:
Difficulty Level
Intermediate (3/5)The Clockwork City combines engaging storytelling with accessible puzzle mechanics. Most challenges rely on observation, logical reasoning, and discussion rather than technical expertise, making it suitable for groups that are new to escape-game learning formats.
Recommended Audience
Recommended for trainers, educators, youth workers, and facilitators seeking a structured and pedagogically guided introduction to responsible digitalisation. The game places strong emphasis on reflection, discussion, and learning outcomes while maintaining an approachable gameplay experience.
After discovering that the same digital challenges reappear throughout history, players travel across the past, present, and future to investigate nine critical moments where technology, governance, and society intersect.
Each era explores how societies make decisions about democracy, innovation, and optimisation, revealing that while technologies evolve, the principles needed to guide them remain consistent.The game explores three principles of responsible digitalisation:
Difficulty Level
Advanced (4/5)The Time-Travelling Hackers presents more complex puzzles and greater emphasis on systems thinking. Participants must connect ideas across multiple historical periods and apply responsible digitalisation principles to more complex scenarios.
Recommended Audience
Recommended for trainers and facilitators who already have some experience with game-based learning, simulations, or escape-room methodologies. The game is particularly suitable for groups that enjoy analytical thinking, discussion, and exploring the wider societal implications of digital technologies.